This episode of Virtual Play is a quick look at Goodman Games’ Dungeon Crawl Classics. A fantasy RPG in the old-school tradition, DCC was a lot of fun to run. The recommended method to start play is to take 2-4 randomly generated 0-level characters per player into a gauntlet of some kind as an initial adventure and see which characters emerge. This ‘Character Creation Funnel’ establishes survivors bound to each other in the game, and–perhaps–particularly bound to the players. In any case, the low level characters are forced to be innovative in dealing with obstacles and opponents because they just don’t have much room for error. The excerpts in this episode try to draw out that point. DCC was also fun because the random tables create a lot of unexpected results that make GM’ing the game exciting. Overall, the game reminds me a lot of playing and running Advanced Dungeons & Dragons many, many years ago. There aren’t rules for everything, so the GM has to be ready to improvise. I had a great time! Enjoy the show. The episode is 55 minutes long.
Episode 65: Dungeon Crawl Classics
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