Episode 57: Skulduggery at Dexcon 2012

Our Dexcon wrap-up episodes continue with this look at Skulduggery.  It’s an adventure pitting heroes of Mankara against a giant automaton built centuries earlier that has awoken once more to threaten the city.  Bill points out a key thing about players that I have been overlooking–sometimes it’s important for a player to  solve whatever mystery is facing the characters.  It’s not enough to prevent something bad from happening; sometimes the ‘why’ is equally important.
This episode runs just over 50 minutes.
Our next show will be about Classic Traveller!
Mel

5 Responses to “Episode 57: Skulduggery at Dexcon 2012”

  1. Ron says:

    Love the episode, Mel! I’d really like to hear the whole game session.

  2. Mel says:

    Ron,
    Sure, I will post it to the internet archive and then provide the link. I’ll do what I can to edit out the background noise. I’m fiddling with the noise filter but I haven’t found the right setting yet. I’ll post all the Dexcon games, as a matter of fact. That’s a good idea. I like the idea of creating these audio artifacts of the games–I don’t like playing a game without recording it, anymore!
    Mel

  3. Ron says:

    For the record, I’m letting you know right now that I’m totally yoinking the adventure idea to run with FATE, bad poetry and all ;) .

  4. Mel says:

    Be my guest!

  5. Mel says:

    The complete game is now posted at the Internet Archive: http://archive.org/details/SkulduggeryRpg

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